Morality and Alignment

In an era of enlightenment and esoterica, alignment is less likely to be black-and-white; instead, it focuses on intent and morality of one’s actions. In the context of this campaign, it is also the slippery slope that descends into the total corruption of the character should they choose to begin on that path.

When a character commits an amoral act, they risk damaging their Morality, and drawing the attention of the Dark Powers that hold sway over this world. When the character’s Morality reaches 0 they suffer Anathema, the weight of the horrors of the world pouring into them.

  • Base Morality: 20 + highest Ability Score Bonus
  • Inherently Amoral Acts and their Damage
    • Murder of an Adult: 1d8
    • Torture of an Adult: 1d6
    • Rape of an Adult: 1d4
      • For children, increase the number of dice by 1
      • For Innocents (anyone with no Anathema and Morality 20+) double Morality Damage
  • Simple Amoral Acts and Damage
    • Robbery: 1d3-1
    • Arson: 1d4-1
    • Assault or Injury of a Person: 1d3-1
    • Betrayal of Trust: 1d6-1
  • Justification and Morality Damage Mitigation
    • When fighting for one’s life, a Character’s Morality is undamaged by what must be done to survive
    • Killing or torturing a disarmed or helpless enemy is still Murder, and cannot be justified in this way, except by way of Duty
      • A character’s Duty, such as an Executioner, can mitigate the Moral Damage but only in specifically sanctioned acts
  • Anathema and Morality at Zero
    • When a Character’s Morality Reaches Zero, they take on a level of Anathema
      • This acts as a negative modifier on all rolls, and an increase to all damage taken by the Character, including Morality Damage
      • Anathema is also a penalty on a Character’s Armor Class
    • A Character’s Morality returns to its Base Rating after one night’s rest, but the Anathema remains
    • A Character can only work off Anathema by destroying a Mythic Evil
  • The Final Fall
    • A Character whose Anathema becomes equal to their lowest Ability Score Bonus has Fallen
      • A Fallen Character is no longer a Player Character; they are immediately retired and their Character Sheet taken by the DM
      • This Character now lives in service to a Mythic Evil, bound to it by the Dark Powers of the realm, and may come back as an enemy

Morality and Alignment

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